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GeForce GTX 465 vs Radeon HD 4890 2GB

Intro

The GeForce GTX 465 has a clock speed of 607 MHz and a GDDR5 memory frequency of 802 MHz. It also uses a 256-bit bus, and uses a 40 nm design. It is comprised of 352 SPUs, 44 TAUs, and 32 ROPs.

Compare that to the Radeon HD 4890 2GB, which comes with a clock speed of 1000 MHz and a GDDR5 memory frequency of 975 MHz. It also features a 256-bit bus, and uses a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4890 2GB 190 Watts
GeForce GTX 465 200 Watts
Difference: 10 Watts (5%)

Memory Bandwidth

The Radeon HD 4890 2GB should in theory be a lot faster than the GeForce GTX 465 overall. (explain)

Radeon HD 4890 2GB 124800 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 22208 (22%)

Texel Rate

The Radeon HD 4890 2GB will be a lot (more or less 50%) faster with regards to AF than the GeForce GTX 465. (explain)

Radeon HD 4890 2GB 40000 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 13292 (50%)

Pixel Rate

The GeForce GTX 465 should be much (about 21%) faster with regards to full screen anti-aliasing than the Radeon HD 4890 2GB, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 465 19424 Mpixels/sec
Radeon HD 4890 2GB 16000 Mpixels/sec
Difference: 3424 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 465

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4890 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 465 Radeon HD 4890 2GB
Manufacturer nVidia ATi
Year May 2010 Apr 2, 2009
Code Name GF100 RV790 XT
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16
Memory 1024 MB 2048 MB
Core Speed 607 MHz 1000 MHz
Shader Speed 1215 MHz (N/A) MHz
Memory Speed 802 MHz 975 MHz
Unified Shaders 352 800(160x5)
Texture Mapping Units 44 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 200 watts 190 watts
Shader Model 5.0 4.1
Bandwidth 102592 MB/sec 124800 MB/sec
Texel Rate 26708 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

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