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GeForce GTX 260 vs GeForce GTX 460 SE

Intro

The GeForce GTX 260 features a clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also features a 448-bit memory bus, and uses a 65 nm design. It is made up of 192 SPUs, 64 TAUs, and 28 Raster Operation Units.

Compare those specifications to the GeForce GTX 460 SE, which has clock speeds of 650 MHz on the GPU, and 850 MHz on the 1024 MB of GDDR5 RAM. It features 288 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 SE 150 Watts
GeForce GTX 260 182 Watts
Difference: 32 Watts (21%)

Memory Bandwidth

In theory, the GeForce GTX 260 should perform a small bit faster than the GeForce GTX 460 SE in general. (explain)

GeForce GTX 260 111888 MB/sec
GeForce GTX 460 SE 108800 MB/sec
Difference: 3088 (3%)

Texel Rate

The GeForce GTX 260 should be a little bit (more or less 18%) faster with regards to AF than the GeForce GTX 460 SE. (explain)

GeForce GTX 260 36864 Mtexels/sec
GeForce GTX 460 SE 31200 Mtexels/sec
Difference: 5664 (18%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 460 SE is a better choice, by far. (explain)

GeForce GTX 460 SE 20800 Mpixels/sec
GeForce GTX 260 16128 Mpixels/sec
Difference: 4672 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 460 SE

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 GeForce GTX 460 SE
Manufacturer nVidia nVidia
Year June 16, 2008 November 2010
Code Name G200 GF104
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 896 MB 1024 MB
Core Speed 576 MHz 650 MHz
Shader Speed 1242 MHz 1300 MHz
Memory Speed 999 MHz 850 MHz
Unified Shaders 192 288
Texture Mapping Units 64 48
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 182 watts 150 watts
Shader Model 4.0 5.0
Bandwidth 111888 MB/sec 108800 MB/sec
Texel Rate 36864 Mtexels/sec 31200 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 20800 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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