Compare any two graphics cards:
GeForce GTX 285 1GB vs GeForce GTX 465
IntroThe GeForce GTX 285 1GB features a GPU clock speed of 648 MHz, and the 1024 MB of GDDR3 memory runs at 1242 MHz through a 512-bit bus. It also is comprised of 240 Stream Processors, 80 TAUs, and 32 Raster Operation Units.Compare those specifications to the GeForce GTX 465, which features GPU core speed of 607 MHz, and 1024 MB of GDDR5 RAM running at 802 MHz through a 256-bit bus. It also is made up of 352 Stream Processors, 44 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 285 1GB should in theory perform much faster than the GeForce GTX 465 overall. (explain)
Texel RateThe GeForce GTX 285 1GB should be much (about 94%) more effective at anisotropic filtering than the GeForce GTX 465. (explain)
Pixel RateThe GeForce GTX 285 1GB is just a bit (more or less 7%) better at anti-aliasing than the GeForce GTX 465, and able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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