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GeForce GTX 460 2GB vs Radeon HD 4790

Intro

The GeForce GTX 460 2GB features core clock speeds of 675 MHz on the GPU, and 900 MHz on the 2048 MB of GDDR5 memory. It features 336 SPUs as well as 56 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the Radeon HD 4790, which makes use of a 55 nm design. ATi has set the core frequency at 600 MHz. The GDDR5 RAM is set to run at a frequency of 800 MHz on this model. It features 640(128x5) SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the GeForce GTX 460 2GB should perform a small bit faster than the Radeon HD 4790 in general. (explain)

GeForce GTX 460 2GB 115200 MB/sec
Radeon HD 4790 102400 MB/sec
Difference: 12800 (13%)

Texel Rate

The GeForce GTX 460 2GB should be quite a bit (more or less 97%) more effective at AF than the Radeon HD 4790. (explain)

GeForce GTX 460 2GB 37800 Mtexels/sec
Radeon HD 4790 19200 Mtexels/sec
Difference: 18600 (97%)

Pixel Rate

The GeForce GTX 460 2GB will be quite a bit (approximately 125%) better at full screen anti-aliasing than the Radeon HD 4790, and should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 460 2GB 21600 Mpixels/sec
Radeon HD 4790 9600 Mpixels/sec
Difference: 12000 (125%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 460 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4790

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 460 2GB Radeon HD 4790
Manufacturer nVidia ATi
Year July 2010 2009
Code Name GF104 RV790
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16
Memory 2048 MB 512 MB
Core Speed 675 MHz 600 MHz
Shader Speed 1350 MHz (N/A) MHz
Memory Speed 900 MHz 800 MHz
Unified Shaders 336 640(128x5)
Texture Mapping Units 56 32
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 160 watts (N/A) watts
Shader Model 5.0 4.1
Bandwidth 115200 MB/sec 102400 MB/sec
Texel Rate 37800 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 9600 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

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