Compare any two graphics cards:
VS

GeForce GTX 460 (OEM) vs Radeon HD 4850 1GB

Intro

The GeForce GTX 460 (OEM) features a core clock frequency of 650 MHz and a GDDR5 memory speed of 850 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It features 336 SPUs, 56 Texture Address Units, and 32 ROPs.

Compare those specs to the Radeon HD 4850 1GB, which makes use of a 55 nm design. AMD has clocked the core frequency at 625 MHz. The GDDR4 RAM works at a frequency of 993 MHz on this particular model. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 1GB 110 Watts
GeForce GTX 460 (OEM) 150 Watts
Difference: 40 Watts (36%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 460 (OEM) should perform quite a bit faster than the Radeon HD 4850 1GB overall. (explain)

GeForce GTX 460 (OEM) 108800 MB/sec
Radeon HD 4850 1GB 63552 MB/sec
Difference: 45248 (71%)

Texel Rate

The GeForce GTX 460 (OEM) is much (more or less 46%) faster with regards to anisotropic filtering than the Radeon HD 4850 1GB. (explain)

GeForce GTX 460 (OEM) 36400 Mtexels/sec
Radeon HD 4850 1GB 25000 Mtexels/sec
Difference: 11400 (46%)

Pixel Rate

The GeForce GTX 460 (OEM) will be much (approximately 108%) faster with regards to anti-aliasing than the Radeon HD 4850 1GB, and also able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 460 (OEM) 20800 Mpixels/sec
Radeon HD 4850 1GB 10000 Mpixels/sec
Difference: 10800 (108%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

Radeon HD 4850 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 (OEM) Radeon HD 4850 1GB
Manufacturer nVidia AMD
Year October 2010 Jun 25, 2008
Code Name GF104 RV770 PRO
Memory 1024 MB 1024 MB
Core Speed 650 MHz 625 MHz
Memory Speed 3400 MHz 1986 MHz
Power (Max TDP) 150 watts 110 watts
Bandwidth 108800 MB/sec 63552 MB/sec
Texel Rate 36400 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 336 800(160x5)
Texture Mapping Units 56 40
Render Output Units 32 16
Bus Type GDDR5 GDDR4
Bus Width 256-bit 256-bit
Fab Process 40 nm 55 nm
Transistors 1950 million 956 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

Radeon HD 4850 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield