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GeForce GTX 260 216SP 55 nm vs GeForce GTX 460 1GB

Intro

The GeForce GTX 260 216SP 55 nm has a clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also makes use of a 448-bit memory bus, and uses a 55 nm design. It is made up of 216 SPUs, 72 Texture Address Units, and 28 Raster Operation Units.

Compare those specs to the GeForce GTX 460 1GB, which features a core clock frequency of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 336 SPUs, 56 TAUs, and 32 ROPs.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 1GB 36 FPS
GeForce GTX 260 216SP 55 nm 32 FPS
Difference: 4 FPS (13%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 1GB 86 FPS
GeForce GTX 260 216SP 55 nm 74 FPS
Difference: 12 FPS (16%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 1GB 106 FPS
GeForce GTX 260 216SP 55 nm 94 FPS
Difference: 12 FPS (13%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 1GB 77 FPS
GeForce GTX 260 216SP 55 nm 36 FPS
Difference: 41 FPS (114%)

GeForce GTX 460 1GB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 460 1GB wins overall, by 69 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 460 1GB 305 FPS
GeForce GTX 260 216SP 55 nm 236 FPS
Difference: 69 FPS (29%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 1GB 160 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 11 Watts (7%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 460 1GB should be a bit faster than the GeForce GTX 260 216SP 55 nm overall. (explain)

GeForce GTX 460 1GB 115200 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 3312 (3%)

Texel Rate

The GeForce GTX 260 216SP 55 nm will be a small bit (about 10%) better at anisotropic filtering than the GeForce GTX 460 1GB. (explain)

GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
GeForce GTX 460 1GB 37800 Mtexels/sec
Difference: 3672 (10%)

Pixel Rate

The GeForce GTX 460 1GB will be much (more or less 34%) faster with regards to anti-aliasing than the GeForce GTX 260 216SP 55 nm, and should be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 460 1GB 21600 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 5472 (34%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260 216SP 55 nm

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 460 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 216SP 55 nm GeForce GTX 460 1GB
Manufacturer nVidia nVidia
Year December 22, 2008 July 2010
Code Name G200b GF104
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 896 MB 1024 MB
Core Speed 576 MHz 675 MHz
Shader Speed 1242 MHz 1350 MHz
Memory Speed 999 MHz 900 MHz
Unified Shaders 216 336
Texture Mapping Units 72 56
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 171 watts 160 watts
Shader Model 4.0 5.0
Bandwidth 111888 MB/sec 115200 MB/sec
Texel Rate 41472 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 21600 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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