Compare any two graphics cards:
GeForce GT 430 1GB vs Radeon HD 5670
IntroThe GeForce GT 430 1GB features a clock speed of 700 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It is made up of 96 SPUs, 16 Texture Address Units, and 4 Raster Operation Units.Compare those specs to the Radeon HD 5670, which has a core clock frequency of 775 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 128-bit bus, and uses a 40 nm design. It is comprised of 400(80x5) SPUs, 20 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 5670 will be 122% quicker than the GeForce GT 430 1GB in general, because of its higher data rate. (explain)
Texel RateThe Radeon HD 5670 is much (about 38%) better at texture filtering than the GeForce GT 430 1GB. (explain)
Pixel RateThe Radeon HD 5670 is a lot (about 121%) better at anti-aliasing than the GeForce GT 430 1GB, and also capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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