Compare any two graphics cards:
GeForce GT 440 3GB vs GeForce GTX 460 1GB
IntroThe GeForce GT 440 3GB makes use of a 40 nm design. nVidia has set the core speed at 594 MHz. The GDDR3 RAM works at a speed of 900 MHz on this card. It features 144 SPUs along with 24 TAUs and 24 ROPs.Compare that to the GeForce GTX 460 1GB, which uses a 40 nm design. nVidia has set the core speed at 675 MHz. The GDDR5 RAM is set to run at a speed of 900 MHz on this card. It features 336 SPUs as well as 56 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 460 1GB is 167% faster than the GeForce GT 440 3GB overall, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 460 1GB should be quite a bit (about 165%) faster with regards to anisotropic filtering than the GeForce GT 440 3GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 460 1GB is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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