Compare any two graphics cards:
GeForce GT 210 vs GeForce GTX 280
IntroThe GeForce GT 210 uses a 40 nm design. nVidia has clocked the core speed at 589 MHz. The DDR3 RAM works at a speed of 800 MHz on this card. It features 16 SPUs as well as 8 TAUs and 4 Rasterization Operator Units.Compare those specs to the GeForce GTX 280, which features a core clock speed of 602 MHz and a GDDR3 memory frequency of 1107 MHz. It also features a 512-bit bus, and makes use of a 65 nm design. It is comprised of 240 SPUs, 80 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 280 should theoretically be a lot superior to the GeForce GT 210 in general. (explain)
Texel RateThe GeForce GTX 280 is much (approximately 922%) more effective at anisotropic filtering than the GeForce GT 210. (explain)
Pixel RateThe GeForce GTX 280 will be quite a bit (more or less 718%) better at anti-aliasing than the GeForce GT 210, and will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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