Compare any two graphics cards:
GeForce GTX 285 2GB vs Radeon HD 5830
IntroThe GeForce GTX 285 2GB makes use of a 55 nm design. nVidia has clocked the core frequency at 648 MHz. The GDDR3 RAM is set to run at a speed of 1242 MHz on this particular model. It features 240 SPUs as well as 80 Texture Address Units and 32 Rasterization Operator Units.Compare those specs to the Radeon HD 5830, which has a GPU core clock speed of 800 MHz, and 1024 MB of GDDR5 RAM set to run at 1000 MHz through a 256-bit bus. It also is made up of 1120(224x5) SPUs, 56 TAUs, and 16 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 285 2GB should in theory be a lot superior to the Radeon HD 5830 overall. (explain)
Texel RateThe GeForce GTX 285 2GB should be just a bit (about 16%) more effective at anisotropic filtering than the Radeon HD 5830. (explain)
Pixel RateThe GeForce GTX 285 2GB should be much (approximately 62%) more effective at AA than the Radeon HD 5830, and should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
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