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GeForce 9800 GTX+ vs GeForce GTX 460

Intro

The GeForce 9800 GTX+ comes with a GPU clock speed of 738 MHz, and the 512 MB of GDDR3 RAM runs at 1100 MHz through a 256-bit bus. It also is comprised of 128 Stream Processors, 64 TAUs, and 16 Raster Operation Units.

Compare those specifications to the GeForce GTX 460, which has a core clock speed of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 192-bit memory bus, and uses a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 24 Raster Operation Units.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 35 FPS
GeForce 9800 GTX+ 26 FPS
Difference: 9 FPS (35%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 77 FPS
GeForce 9800 GTX+ 50 FPS
Difference: 27 FPS (54%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 91 FPS
GeForce 9800 GTX+ 81 FPS
Difference: 10 FPS (12%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 75 FPS
GeForce 9800 GTX+ 34 FPS
Difference: 41 FPS (121%)

GeForce GTX 460 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 460 wins overall, by 87 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 460 278 FPS
GeForce 9800 GTX+ 191 FPS
Difference: 87 FPS (46%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GTX+ 145 Watts
GeForce GTX 460 150 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

The GeForce GTX 460 should theoretically perform much faster than the GeForce 9800 GTX+ in general. (explain)

GeForce GTX 460 86400 MB/sec
GeForce 9800 GTX+ 70400 MB/sec
Difference: 16000 (23%)

Texel Rate

The GeForce 9800 GTX+ should be much (approximately 25%) faster with regards to anisotropic filtering than the GeForce GTX 460. (explain)

GeForce 9800 GTX+ 47232 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 9432 (25%)

Pixel Rate

The GeForce GTX 460 will be much (more or less 37%) more effective at AA than the GeForce 9800 GTX+, and also able to handle higher resolutions better. (explain)

GeForce GTX 460 16200 Mpixels/sec
GeForce 9800 GTX+ 11808 Mpixels/sec
Difference: 4392 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9800 GTX+

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 460

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9800 GTX+ GeForce GTX 460
Manufacturer nVidia nVidia
Year July 2008 July 2010
Code Name G92b GF104
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 512 MB 768 MB
Core Speed 738 MHz 675 MHz
Shader Speed 1836 MHz 1350 MHz
Memory Speed 1100 MHz 900 MHz
Unified Shaders 128 336
Texture Mapping Units 64 56
Render Output Units 16 24
Bus Type GDDR3 GDDR5
Bus Width 256-bit 192-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 145 watts 150 watts
Shader Model 4.0 5.0
Bandwidth 70400 MB/sec 86400 MB/sec
Texel Rate 47232 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 16200 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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