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GeForce GTX 460 vs Radeon HD 3850 X2

Intro

The GeForce GTX 460 features core speeds of 675 MHz on the GPU, and 900 MHz on the 768 MB of GDDR5 RAM. It features 336 SPUs along with 56 Texture Address Units and 24 Rasterization Operator Units.

Compare those specifications to the Radeon HD 3850 X2, which features a clock speed of 668 MHz and a GDDR3 memory speed of 828 MHz. It also features a 256-bit memory bus, and makes use of a 55 nm design. It is made up of 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the Radeon HD 3850 X2 should theoretically be a lot superior to the GeForce GTX 460 in general. (explain)

Radeon HD 3850 X2 105984 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 19584 (23%)

Texel Rate

The GeForce GTX 460 should be quite a bit (approximately 77%) more effective at texture filtering than the Radeon HD 3850 X2. (explain)

GeForce GTX 460 37800 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 16424 (77%)

Pixel Rate

The Radeon HD 3850 X2 will be quite a bit (about 32%) faster with regards to FSAA than the GeForce GTX 460, and also able to handle higher resolutions while still performing well. (explain)

Radeon HD 3850 X2 21376 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 5176 (32%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 460

Amazon.com

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Radeon HD 3850 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 Radeon HD 3850 X2
Manufacturer nVidia AMD
Year July 2010 Apr 4, 2008
Code Name GF104 RV670 PRO
Memory 768 MB 512 MB (x2)
Core Speed 675 MHz 668 MHz (x2)
Memory Speed 3600 MHz 1656 MHz (x2)
Power (Max TDP) 150 watts (Unknown) watts
Bandwidth 86400 MB/sec 105984 MB/sec
Texel Rate 37800 Mtexels/sec 21376 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 21376 Mpixels/sec
Unified Shaders 336 320(64x5) (x2)
Texture Mapping Units 56 16 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 192-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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