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GeForce GTX 295 vs GeForce GTX 460 1GB

Intro

The GeForce GTX 295 has clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 240 SPUs as well as 80 TAUs and 28 ROPs.

Compare all that to the GeForce GTX 460 1GB, which makes use of a 40 nm design. nVidia has set the core frequency at 675 MHz. The GDDR5 RAM is set to run at a speed of 900 MHz on this model. It features 336 SPUs along with 56 Texture Address Units and 32 Rasterization Operator Units.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 295 60 FPS
GeForce GTX 460 1GB 36 FPS
Difference: 24 FPS (67%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 295 185 FPS
GeForce GTX 460 1GB 106 FPS
Difference: 79 FPS (75%)

GeForce GTX 295 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 295 wins overall, by 206 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 295 490 FPS
GeForce GTX 460 1GB 284 FPS
Difference: 206 FPS (73%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 1GB 160 Watts
GeForce GTX 295 289 Watts
Difference: 129 Watts (81%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 295 will be 94% quicker than the GeForce GTX 460 1GB overall, because of its higher data rate. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 460 1GB 115200 MB/sec
Difference: 108576 (94%)

Texel Rate

The GeForce GTX 295 is much (more or less 144%) faster with regards to AF than the GeForce GTX 460 1GB. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 460 1GB 37800 Mtexels/sec
Difference: 54360 (144%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 295 is the winner, by a large margin. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 460 1GB 21600 Mpixels/sec
Difference: 10656 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 295

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 460 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 295 GeForce GTX 460 1GB
Manufacturer nVidia nVidia
Year January 8, 2009 July 2010
Code Name G200b GF104
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 896 MB (x2) 1024 MB
Core Speed 576 MHz (x2) 675 MHz
Shader Speed 1242 MHz (x2) 1350 MHz
Memory Speed 999 MHz (x2) 900 MHz
Unified Shaders 240 (x2) 336
Texture Mapping Units 80 (x2) 56
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 289 watts 160 watts
Shader Model 4.0 5.0
Bandwidth 223776 MB/sec 115200 MB/sec
Texel Rate 92160 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 21600 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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