Compare any two graphics cards:
GeForce GT 440 1.5GB vs Radeon HD 6950 2GB
IntroThe GeForce GT 440 1.5GB features a GPU core speed of 594 MHz, and the 1536 MB of GDDR3 RAM runs at 900 MHz through a 192-bit bus. It also is comprised of 144 SPUs, 24 TAUs, and 24 ROPs.Compare that to the Radeon HD 6950 2GB, which features clock speeds of 800 MHz on the GPU, and 1250 MHz on the 2048 MB of GDDR5 RAM. It features 1408 SPUs as well as 88 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6950 2GB should in theory perform much faster than the GeForce GT 440 1.5GB in general. (explain)
Texel RateThe Radeon HD 6950 2GB should be much (approximately 394%) more effective at texture filtering than the GeForce GT 440 1.5GB. (explain)
Pixel RateThe Radeon HD 6950 2GB is quite a bit (approximately 80%) faster with regards to FSAA than the GeForce GT 440 1.5GB, and also able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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