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GeForce GTX 460 vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 460 features a clock frequency of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also makes use of a 192-bit bus, and makes use of a 40 nm design. It is comprised of 336 SPUs, 56 Texture Address Units, and 24 ROPs.

Compare all that to the Radeon HD 3870 X2 1GB, which comes with GPU clock speed of 825 MHz, and 1024 MB of GDDR4 RAM running at 1126 MHz through a 256-bit bus. It also is comprised of 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon HD 3870 X2 1GB will be 67% faster than the GeForce GTX 460 in general, due to its higher data rate. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 57728 (67%)

Texel Rate

The GeForce GTX 460 should be quite a bit (more or less 43%) faster with regards to anisotropic filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 460 37800 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 11400 (43%)

Pixel Rate

The Radeon HD 3870 X2 1GB should be quite a bit (about 63%) faster with regards to FSAA than the GeForce GTX 460, and also should be able to handle higher screen resolutions better. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 10200 (63%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 460

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 3870 X2 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 460 Radeon HD 3870 X2 1GB
Manufacturer nVidia ATi
Year July 2010 Jan 28, 2008
Code Name GF104 R680
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
Memory 768 MB 1024 MB (x2)
Core Speed 675 MHz 825 MHz (x2)
Shader Speed 1350 MHz (N/A) MHz (x2)
Memory Speed 900 MHz 1126 MHz (x2)
Unified Shaders 336 320(64x5) (x2)
Texture Mapping Units 56 16 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 192-bit 256-bit (x2)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 150 watts (N/A) watts
Shader Model 5.0 4.1
Bandwidth 86400 MB/sec 144128 MB/sec
Texel Rate 37800 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 26400 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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Comments

One Response to “GeForce GTX 460 vs Radeon HD 3870 X2 1GB”

[...] one i want to get. I was checking the graphs and it seems that the cards are not that different. http://www.hwcompare.com/8123/geforc...d-3870-x2-1gb/ So is the 460 much of an upgrade over the 3870x2? And is it worth me spending $200 bucks plus on [...]

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