Compare any two graphics cards:
GeForce GT 440 1.5GB vs Radeon HD 6970
IntroThe GeForce GT 440 1.5GB comes with a GPU core clock speed of 594 MHz, and the 1536 MB of GDDR3 memory is set to run at 900 MHz through a 192-bit bus. It also is made up of 144 SPUs, 24 Texture Address Units, and 24 Raster Operation Units.Compare all that to the Radeon HD 6970, which makes use of a 40 nm design. AMD has clocked the core speed at 880 MHz. The GDDR5 memory runs at a speed of 1375 MHz on this card. It features 1536 SPUs along with 96 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6970 is 307% faster than the GeForce GT 440 1.5GB in general, due to its greater bandwidth. (explain)
Texel RateThe Radeon HD 6970 will be much (about 493%) more effective at texture filtering than the GeForce GT 440 1.5GB. (explain)
Pixel RateThe Radeon HD 6970 is much (more or less 98%) better at full screen anti-aliasing than the GeForce GT 440 1.5GB, and should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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