Compare any two graphics cards:
GeForce GTS 450 vs Radeon HD 6770
IntroThe GeForce GTS 450 has clock speeds of 783 MHz on the GPU, and 902 MHz on the 512 MB of GDDR5 RAM. It features 192 SPUs as well as 32 TAUs and 16 ROPs.
Compare those specifications to the Radeon HD 6770, which has GPU core speed of 900 MHz, and 512 MB of GDDR5 memory running at 1050 MHz through a 128-bit bus. It also is made up of 800 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The Radeon HD 6770 should theoretically be a bit faster than the GeForce GTS 450 overall. (explain)
Texel RateThe Radeon HD 6770 will be much (about 44%) faster with regards to texture filtering than the GeForce GTS 450. (explain)
Pixel RateThe Radeon HD 6770 is a bit (about 15%) faster with regards to full screen anti-aliasing than the GeForce GTS 450, and should be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
GeForce GTS 450
Radeon HD 6770
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
GeForce GTS 450
Radeon HD 6770