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GeForce GT 430 1GB vs Radeon HD 5450

Intro

The GeForce GT 430 1GB makes use of a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR3 memory runs at a speed of 900 MHz on this particular card. It features 96 SPUs as well as 16 Texture Address Units and 4 Rasterization Operator Units.

Compare that to the Radeon HD 5450, which uses a 40 nm design. AMD has set the core frequency at 650 MHz. The DDR3 RAM runs at a frequency of 800 MHz on this card. It features 80(16x5) SPUs as well as 8 TAUs and 4 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5450 19 Watts
GeForce GT 430 1GB 60 Watts
Difference: 41 Watts (216%)

Memory Bandwidth

Theoretically speaking, the GeForce GT 430 1GB will be 125% quicker than the Radeon HD 5450 overall, due to its higher data rate. (explain)

GeForce GT 430 1GB 28800 MB/sec
Radeon HD 5450 12800 MB/sec
Difference: 16000 (125%)

Texel Rate

The GeForce GT 430 1GB will be a lot (approximately 115%) faster with regards to anisotropic filtering than the Radeon HD 5450. (explain)

GeForce GT 430 1GB 11200 Mtexels/sec
Radeon HD 5450 5200 Mtexels/sec
Difference: 6000 (115%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GT 430 1GB is the winner, but only just. (explain)

GeForce GT 430 1GB 2800 Mpixels/sec
Radeon HD 5450 2600 Mpixels/sec
Difference: 200 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GT 430 1GB

Radeon HD 5450

Specifications

Display Specifications

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Model GeForce GT 430 1GB Radeon HD 5450
Manufacturer nVidia AMD
Year October 2010 February 4, 2010
Code Name GF108 Cedar PRO
Memory 1024 MB 512 MB
Core Speed 700 MHz 650 MHz
Memory Speed 1800 MHz 1600 MHz
Power (Max TDP) 60 watts 19 watts
Bandwidth 28800 MB/sec 12800 MB/sec
Texel Rate 11200 Mtexels/sec 5200 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 2600 Mpixels/sec
Unified Shaders 96 80(16x5)
Texture Mapping Units 16 8
Render Output Units 4 4
Bus Type GDDR3 DDR3
Bus Width 128-bit 64-bit
Fab Process 40 nm 40 nm
Transistors 585 million 292 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 3.2

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

GeForce GT 430 1GB

Radeon HD 5450

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