Compare any two graphics cards:
GeForce GT 430 vs Radeon HD 4830 1GB
IntroThe GeForce GT 430 has a GPU core speed of 700 MHz, and the 512 MB of GDDR3 memory runs at 900 MHz through a 128-bit bus. It also features 96 SPUs, 16 TAUs, and 4 ROPs.Compare those specifications to the Radeon HD 4830 1GB, which uses a 55 nm design. AMD has set the core frequency at 575 MHz. The GDDR4 RAM runs at a speed of 900 MHz on this specific card. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 4830 1GB should be much faster than the GeForce GT 430 in general. (explain)
Texel RateThe Radeon HD 4830 1GB will be a lot (more or less 64%) faster with regards to texture filtering than the GeForce GT 430. (explain)
Pixel RateThe Radeon HD 4830 1GB should be much (about 229%) better at anti-aliasing than the GeForce GT 430, and also will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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