Compare any two graphics cards:
GeForce GTS 450 1GB vs Radeon HD 3870 1GB
IntroThe GeForce GTS 450 1GB makes use of a 40 nm design. nVidia has clocked the core speed at 783 MHz. The GDDR5 memory works at a speed of 902 MHz on this particular model. It features 192 SPUs as well as 32 TAUs and 16 ROPs.Compare all that to the Radeon HD 3870 1GB, which uses a 55 nm design. AMD has clocked the core frequency at 775 MHz. The GDDR4 memory runs at a speed of 1125 MHz on this model. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthTheoretically, the Radeon HD 3870 1GB should perform much faster than the GeForce GTS 450 1GB overall. (explain)
Texel RateThe GeForce GTS 450 1GB will be quite a bit (about 102%) more effective at anisotropic filtering than the Radeon HD 3870 1GB. (explain)
Pixel RateThe GeForce GTS 450 1GB will be just a bit (more or less 1%) more effective at AA than the Radeon HD 3870 1GB, and also able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!