Compare any two graphics cards:
GeForce GT 420 vs Radeon HD 5450
IntroThe GeForce GT 420 makes use of a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this model. It features 48 SPUs as well as 8 TAUs and 4 ROPs.Compare those specifications to the Radeon HD 5450, which features a clock frequency of 650 MHz and a DDR3 memory speed of 800 MHz. It also features a 64-bit bus, and uses a 40 nm design. It is comprised of 80(16x5) SPUs, 8 TAUs, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 420 will be 125% quicker than the Radeon HD 5450 in general, due to its greater bandwidth. (explain)
Texel RateThe GeForce GT 420 will be a small bit (approximately 8%) more effective at AF than the Radeon HD 5450. (explain)
Pixel RateThe GeForce GT 420 will be just a bit (more or less 8%) better at anti-aliasing than the Radeon HD 5450, and able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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