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GeForce GTS 250 1GB vs GeForce GTX 460

Intro

The GeForce GTS 250 1GB has a GPU core clock speed of 738 MHz, and the 1024 MB of GDDR3 memory is set to run at 1100 MHz through a 256-bit bus. It also features 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare that to the GeForce GTX 460, which comes with a GPU core clock speed of 675 MHz, and 768 MB of GDDR5 RAM running at 900 MHz through a 192-bit bus. It also is comprised of 336 SPUs, 56 Texture Address Units, and 24 ROPs.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 48 FPS
GeForce GTS 250 1GB 31 FPS
Difference: 17 FPS (55%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 35 FPS
GeForce GTS 250 1GB 25 FPS
Difference: 10 FPS (40%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 77 FPS
GeForce GTS 250 1GB 58 FPS
Difference: 19 FPS (33%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 91 FPS
GeForce GTS 250 1GB 70 FPS
Difference: 21 FPS (30%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 75 FPS
GeForce GTS 250 1GB 31 FPS
Difference: 44 FPS (142%)

GeForce GTX 460 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 460 wins overall, by 111 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 460 326 FPS
GeForce GTS 250 1GB 215 FPS
Difference: 111 FPS (52%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 250 1GB 145 Watts
GeForce GTX 460 150 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

Theoretically, the GeForce GTX 460 should be much faster than the GeForce GTS 250 1GB in general. (explain)

GeForce GTX 460 86400 MB/sec
GeForce GTS 250 1GB 70400 MB/sec
Difference: 16000 (23%)

Texel Rate

The GeForce GTS 250 1GB should be much (more or less 25%) more effective at texture filtering than the GeForce GTX 460. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 9432 (25%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 460 is a better choice, by far. (explain)

GeForce GTX 460 16200 Mpixels/sec
GeForce GTS 250 1GB 11808 Mpixels/sec
Difference: 4392 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTS 250 1GB

Amazon.com

GeForce GTX 460

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTS 250 1GB GeForce GTX 460
Manufacturer nVidia nVidia
Year March 3, 2009 July 2010
Code Name G92a/b GF104
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 1024 MB 768 MB
Core Speed 738 MHz 675 MHz
Shader Speed 1836 MHz 1350 MHz
Memory Speed 1100 MHz (2200 MHz effective) 900 MHz (3600 MHz effective)
Unified Shaders 128 336
Texture Mapping Units 64 56
Render Output Units 16 24
Bus Type GDDR3 GDDR5
Bus Width 256-bit 192-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 145 watts 150 watts
Shader Model 4.0 5.0
Bandwidth 70400 MB/sec 86400 MB/sec
Texel Rate 47232 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 16200 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Comments

One Response to “GeForce GTS 250 1GB vs GeForce GTX 460”
[...] between the GTS 250 and the GTX 460. The GTX 460 obviously comes out on top but by how far? GeForce GTS 250 1GB vs GeForce GTX 460 – Performance Comparison Benchmarks @ Hardware Compare I would also look into the GTX 560 1GB 256bit model, it's about twice as fast as the GTX 460 and [...]

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