Compare any two graphics cards:
GeForce 9800 GTX+ vs GeForce GT 340
IntroThe GeForce 9800 GTX+ comes with a clock frequency of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also makes use of a 256-bit bus, and makes use of a 55 nm design. It features 128 SPUs, 64 TAUs, and 16 Raster Operation Units.Compare those specs to the GeForce GT 340, which comes with a core clock speed of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also makes use of a 128-bit memory bus, and makes use of a 40 nm design. It features 96 SPUs, 32 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 9800 GTX+ will be 29% quicker than the GeForce GT 340 overall, because of its greater data rate. (explain)
Texel RateThe GeForce 9800 GTX+ is a lot (about 168%) better at texture filtering than the GeForce GT 340. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce 9800 GTX+ is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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