Compare any two graphics cards:
GeForce 9800 GTX+ vs GeForce GT 340 1GB
IntroThe GeForce 9800 GTX+ has a GPU core speed of 738 MHz, and the 512 MB of GDDR3 RAM runs at 1100 MHz through a 256-bit bus. It also is made up of 128 Stream Processors, 64 TAUs, and 16 Raster Operation Units.Compare that to the GeForce GT 340 1GB, which has a GPU core clock speed of 550 MHz, and 1024 MB of GDDR5 RAM running at 850 MHz through a 128-bit bus. It also is made up of 96 Stream Processors, 32 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce 9800 GTX+ should in theory be much better than the GeForce GT 340 1GB overall. (explain)
Texel RateThe GeForce 9800 GTX+ will be quite a bit (approximately 168%) faster with regards to texture filtering than the GeForce GT 340 1GB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce 9800 GTX+ is superior to the GeForce GT 340 1GB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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