Compare any two graphics cards:
GeForce 9500 GT 512MB GDDR3 vs GeForce GT 340 1GB
IntroThe GeForce 9500 GT 512MB GDDR3 uses a 55 nm design. nVidia has set the core frequency at 550 MHz. The GDDR3 memory works at a speed of 800 MHz on this model. It features 32 SPUs along with 16 Texture Address Units and 8 ROPs.Compare those specifications to the GeForce GT 340 1GB, which features GPU clock speed of 550 MHz, and 1024 MB of GDDR5 memory set to run at 850 MHz through a 128-bit bus. It also is made up of 96 SPUs, 32 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 340 1GB will be 113% quicker than the GeForce 9500 GT 512MB GDDR3 overall, because of its higher data rate. (explain)
Texel RateThe GeForce GT 340 1GB should be much (approximately 100%) more effective at AF than the GeForce 9500 GT 512MB GDDR3. (explain)
Pixel RateBoth cards have exactly the same pixel rate, so in theory they should be equally good at at anti-aliasing, and be able to handle the same resolutions. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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