Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 9500 GT 512MB GDDR3 vs GeForce GT 320

Intro

The GeForce 9500 GT 512MB GDDR3 has a core clock speed of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also uses a 128-bit memory bus, and makes use of a 55 nm design. It is comprised of 32 SPUs, 16 TAUs, and 8 ROPs.

Compare all that to the GeForce GT 320, which comes with core speeds of 540 MHz on the GPU, and 790 MHz on the 1024 MB of GDDR3 RAM. It features 72 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 320 43 Watts
GeForce 9500 GT 512MB GDDR3 50 Watts
Difference: 7 Watts (16%)

Memory Bandwidth

The GeForce 9500 GT 512MB GDDR3 should theoretically perform just a bit faster than the GeForce GT 320 overall. (explain)

GeForce 9500 GT 512MB GDDR3 25600 MB/sec
GeForce GT 320 25280 MB/sec
Difference: 320 (1%)

Texel Rate

The GeForce GT 320 should be much (more or less 47%) faster with regards to texture filtering than the GeForce 9500 GT 512MB GDDR3. (explain)

GeForce GT 320 12960 Mtexels/sec
GeForce 9500 GT 512MB GDDR3 8800 Mtexels/sec
Difference: 4160 (47%)

Pixel Rate

The GeForce 9500 GT 512MB GDDR3 will be a small bit (about 2%) faster with regards to anti-aliasing than the GeForce GT 320, and should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce 9500 GT 512MB GDDR3 4400 Mpixels/sec
GeForce GT 320 4320 Mpixels/sec
Difference: 80 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

GeForce GT 320

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9500 GT 512MB GDDR3 GeForce GT 320
Manufacturer nVidia nVidia
Year July 2008 February 2010
Code Name G96b GT215
Memory 512 MB 1024 MB
Core Speed 550 MHz 540 MHz
Memory Speed 1600 MHz 1580 MHz
Power (Max TDP) 50 watts 43 watts
Bandwidth 25600 MB/sec 25280 MB/sec
Texel Rate 8800 Mtexels/sec 12960 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 4320 Mpixels/sec
Unified Shaders 32 72
Texture Mapping Units 16 24
Render Output Units 8 8
Bus Type GDDR3 GDDR3
Bus Width 128-bit 128-bit
Fab Process 55 nm 40 nm
Transistors 314 million 727 million
Bus PCIe x16 2.0, PCI PCIe x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.3

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

GeForce GT 320

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield