Compare any two graphics cards:
VS

GeForce 8800 Ultra vs Radeon HD 6970

Intro

The GeForce 8800 Ultra features a GPU clock speed of 612 MHz, and the 768 MB of GDDR3 RAM is set to run at 1080 MHz through a 384-bit bus. It also is comprised of 128 SPUs, 64 Texture Address Units, and 24 Raster Operation Units.

Compare all of that to the Radeon HD 6970, which makes use of a 40 nm design. AMD has set the core speed at 880 MHz. The GDDR5 RAM is set to run at a speed of 1375 MHz on this specific model. It features 1536 SPUs along with 96 TAUs and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 Ultra 171 Watts
Radeon HD 6970 250 Watts
Difference: 79 Watts (46%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6970 is 70% faster than the GeForce 8800 Ultra in general, due to its higher bandwidth. (explain)

Radeon HD 6970 176000 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 72320 (70%)

Texel Rate

The Radeon HD 6970 is quite a bit (more or less 116%) better at texture filtering than the GeForce 8800 Ultra. (explain)

Radeon HD 6970 84480 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 45312 (116%)

Pixel Rate

The Radeon HD 6970 will be much (approximately 92%) more effective at full screen anti-aliasing than the GeForce 8800 Ultra, and also should be capable of handling higher screen resolutions better. (explain)

Radeon HD 6970 28160 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 13472 (92%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 Ultra Radeon HD 6970
Manufacturer nVidia AMD
Year May 2007 December 2010
Code Name G80 Cayman XT
Memory 768 MB 2048 MB
Core Speed 612 MHz 880 MHz
Memory Speed 2160 MHz 5500 MHz
Power (Max TDP) 171 watts 250 watts
Bandwidth 103680 MB/sec 176000 MB/sec
Texel Rate 39168 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 28160 Mpixels/sec
Unified Shaders 128 1536
Texture Mapping Units 64 96
Render Output Units 24 32
Bus Type GDDR3 GDDR5
Bus Width 384-bit 256-bit
Fab Process 90 nm 40 nm
Transistors 681 million 2640 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield