Compare any two graphics cards:
VS

GeForce GT 320 vs GeForce GTX 285 2GB

Intro

The GeForce GT 320 uses a 40 nm design. nVidia has set the core speed at 540 MHz. The GDDR3 RAM is set to run at a frequency of 790 MHz on this specific card. It features 72 SPUs as well as 24 Texture Address Units and 8 ROPs.

Compare that to the GeForce GTX 285 2GB, which comes with a core clock frequency of 648 MHz and a GDDR3 memory frequency of 1242 MHz. It also uses a 512-bit memory bus, and uses a 55 nm design. It is comprised of 240 SPUs, 80 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 320 43 Watts
GeForce GTX 285 2GB 204 Watts
Difference: 161 Watts (374%)

Memory Bandwidth

Performance-wise, the GeForce GTX 285 2GB should in theory be a lot better than the GeForce GT 320 overall. (explain)

GeForce GTX 285 2GB 158976 MB/sec
GeForce GT 320 25280 MB/sec
Difference: 133696 (529%)

Texel Rate

The GeForce GTX 285 2GB should be quite a bit (about 300%) faster with regards to anisotropic filtering than the GeForce GT 320. (explain)

GeForce GTX 285 2GB 51840 Mtexels/sec
GeForce GT 320 12960 Mtexels/sec
Difference: 38880 (300%)

Pixel Rate

The GeForce GTX 285 2GB will be a lot (approximately 380%) more effective at FSAA than the GeForce GT 320, and also should be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 285 2GB 20736 Mpixels/sec
GeForce GT 320 4320 Mpixels/sec
Difference: 16416 (380%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 320

Amazon.com

Check prices at:

GeForce GTX 285 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 320 GeForce GTX 285 2GB
Manufacturer nVidia nVidia
Year February 2010 January 15, 2009
Code Name GT215 G200b
Memory 1024 MB 2048 MB
Core Speed 540 MHz 648 MHz
Memory Speed 1580 MHz 2484 MHz
Power (Max TDP) 43 watts 204 watts
Bandwidth 25280 MB/sec 158976 MB/sec
Texel Rate 12960 Mtexels/sec 51840 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 20736 Mpixels/sec
Unified Shaders 72 240
Texture Mapping Units 24 80
Render Output Units 8 32
Bus Type GDDR3 GDDR3
Bus Width 128-bit 512-bit
Fab Process 40 nm 55 nm
Transistors 727 million 1400 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10.1 DirectX 10
OpenGL Version OpenGL 3.3 OpenGL 3.1

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 320

Amazon.com

Check prices at:

GeForce GTX 285 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield