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GeForce GT 220 GDDR3 vs GeForce GT 320

Intro

The GeForce GT 220 GDDR3 features core speeds of 625 MHz on the GPU, and 1012 MHz on the 512 MB of GDDR3 RAM. It features 48 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.

Compare those specs to the GeForce GT 320, which features a GPU core clock speed of 540 MHz, and 1024 MB of GDDR3 memory running at 790 MHz through a 128-bit bus. It also features 72 Stream Processors, 24 TAUs, and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 320 43 Watts
GeForce GT 220 GDDR3 58 Watts
Difference: 15 Watts (35%)

Memory Bandwidth

In theory, the GeForce GT 220 GDDR3 is 28% quicker than the GeForce GT 320 overall, because of its greater data rate. (explain)

GeForce GT 220 GDDR3 32384 MB/sec
GeForce GT 320 25280 MB/sec
Difference: 7104 (28%)

Texel Rate

The GeForce GT 320 will be much (more or less 30%) more effective at AF than the GeForce GT 220 GDDR3. (explain)

GeForce GT 320 12960 Mtexels/sec
GeForce GT 220 GDDR3 10000 Mtexels/sec
Difference: 2960 (30%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GT 220 GDDR3 is superior to the GeForce GT 320, but not by far. (explain)

GeForce GT 220 GDDR3 5000 Mpixels/sec
GeForce GT 320 4320 Mpixels/sec
Difference: 680 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 220 GDDR3

Amazon.com

GeForce GT 320

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 220 GDDR3 GeForce GT 320
Manufacturer nVidia nVidia
Year October 2009 February 2010
Code Name GT216 GT215
Memory 512 MB 1024 MB
Core Speed 625 MHz 540 MHz
Memory Speed 2024 MHz 1580 MHz
Power (Max TDP) 58 watts 43 watts
Bandwidth 32384 MB/sec 25280 MB/sec
Texel Rate 10000 Mtexels/sec 12960 Mtexels/sec
Pixel Rate 5000 Mpixels/sec 4320 Mpixels/sec
Unified Shaders 48 72
Texture Mapping Units 16 24
Render Output Units 8 8
Bus Type GDDR3 GDDR3
Bus Width 128-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 486 million 727 million
Bus PCIe 2.0 PCIe x16
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.2 OpenGL 3.3

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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