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GeForce GT 220 GDDR3 vs GeForce GT 320

Intro

The GeForce GT 220 GDDR3 has a clock frequency of 625 MHz and a GDDR3 memory speed of 1012 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It is made up of 48 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.

Compare those specs to the GeForce GT 320, which has a clock speed of 540 MHz and a GDDR3 memory speed of 790 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It is comprised of 72 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 320 43 Watts
GeForce GT 220 GDDR3 58 Watts
Difference: 15 Watts (35%)

Memory Bandwidth

Performance-wise, the GeForce GT 220 GDDR3 should in theory be a lot superior to the GeForce GT 320 overall. (explain)

GeForce GT 220 GDDR3 32384 MB/sec
GeForce GT 320 25280 MB/sec
Difference: 7104 (28%)

Texel Rate

The GeForce GT 320 is much (more or less 30%) better at AF than the GeForce GT 220 GDDR3. (explain)

GeForce GT 320 12960 Mtexels/sec
GeForce GT 220 GDDR3 10000 Mtexels/sec
Difference: 2960 (30%)

Pixel Rate

The GeForce GT 220 GDDR3 will be just a bit (approximately 16%) better at AA than the GeForce GT 320, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GT 220 GDDR3 5000 Mpixels/sec
GeForce GT 320 4320 Mpixels/sec
Difference: 680 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 220 GDDR3

Amazon.com

GeForce GT 320

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 220 GDDR3 GeForce GT 320
Manufacturer nVidia nVidia
Year October 2009 February 2010
Code Name GT216 GT215
Memory 512 MB 1024 MB
Core Speed 625 MHz 540 MHz
Memory Speed 2024 MHz 1580 MHz
Power (Max TDP) 58 watts 43 watts
Bandwidth 32384 MB/sec 25280 MB/sec
Texel Rate 10000 Mtexels/sec 12960 Mtexels/sec
Pixel Rate 5000 Mpixels/sec 4320 Mpixels/sec
Unified Shaders 48 72
Texture Mapping Units 16 24
Render Output Units 8 8
Bus Type GDDR3 GDDR3
Bus Width 128-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 486 million 727 million
Bus PCIe 2.0 PCIe x16
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.2 OpenGL 3.3

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

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