Compare any two graphics cards:
Radeon HD 4550 512MB vs Radeon HD 6970
IntroThe Radeon HD 4550 512MB has a clock speed of 600 MHz and a GDDR3 memory frequency of 800 MHz. It also features a 64-bit bus, and uses a 55 nm design. It features 80(16x5) SPUs, 8 Texture Address Units, and 4 Raster Operation Units.Compare all that to the Radeon HD 6970, which comes with a clock speed of 880 MHz and a GDDR5 memory speed of 1375 MHz. It also uses a 256-bit bus, and makes use of a 40 nm design. It features 1536 SPUs, 96 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 6970 should in theory be much superior to the Radeon HD 4550 512MB overall. (explain)
Texel RateThe Radeon HD 6970 will be a lot (about 1660%) more effective at texture filtering than the Radeon HD 4550 512MB. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 6970 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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