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GeForce GTX 285 2GB vs Radeon HD 6950 2GB

Intro

The GeForce GTX 285 2GB comes with a core clock frequency of 648 MHz and a GDDR3 memory frequency of 1242 MHz. It also features a 512-bit bus, and makes use of a 55 nm design. It features 240 SPUs, 80 Texture Address Units, and 32 Raster Operation Units.

Compare all that to the Radeon HD 6950 2GB, which has core speeds of 800 MHz on the GPU, and 1250 MHz on the 2048 MB of GDDR5 RAM. It features 1408 SPUs as well as 88 Texture Address Units and 32 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6950 2GB 200 Watts
GeForce GTX 285 2GB 204 Watts
Difference: 4 Watts (2%)

Memory Bandwidth

The Radeon HD 6950 2GB, in theory, should be a small bit faster than the GeForce GTX 285 2GB overall. (explain)

Radeon HD 6950 2GB 160000 MB/sec
GeForce GTX 285 2GB 158976 MB/sec
Difference: 1024 (1%)

Texel Rate

The Radeon HD 6950 2GB should be much (about 36%) more effective at anisotropic filtering than the GeForce GTX 285 2GB. (explain)

Radeon HD 6950 2GB 70400 Mtexels/sec
GeForce GTX 285 2GB 51840 Mtexels/sec
Difference: 18560 (36%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 6950 2GB is superior to the GeForce GTX 285 2GB, by far. (explain)

Radeon HD 6950 2GB 25600 Mpixels/sec
GeForce GTX 285 2GB 20736 Mpixels/sec
Difference: 4864 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 285 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6950 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 285 2GB Radeon HD 6950 2GB
Manufacturer nVidia ATi
Year January 15, 2009 December 2010
Code Name G200b Cayman Pro
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 2048 MB 2048 MB
Core Speed 648 MHz 800 MHz
Shader Speed 1476 MHz (N/A) MHz
Memory Speed 1242 MHz 1250 MHz
Unified Shaders 240 1408
Texture Mapping Units 80 88
Render Output Units 32 32
Bus Type GDDR3 GDDR5
Bus Width 512-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 204 watts 200 watts
Shader Model 4.0 5.0
Bandwidth 158976 MB/sec 160000 MB/sec
Texel Rate 51840 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 20736 Mpixels/sec 25600 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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