Compare any two graphics cards:
Radeon HD 6870 vs Radeon HD 6950
IntroThe Radeon HD 6870 comes with a GPU clock speed of 900 MHz, and the 1024 MB of GDDR5 RAM runs at 1050 MHz through a 256-bit bus. It also features 1120 Stream Processors, 56 TAUs, and 32 Raster Operation Units.
Compare all of that to the Radeon HD 6950, which features a core clock speed of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It features 1408 SPUs, 88 Texture Address Units, and 32 Raster Operation Units.
Battlefield Bad Company 2
Just Cause 2
Radeon HD 6950 wins
(Based entirely on the benchmarks listed above)
When combining all game benchmark scores on this page together, the Radeon HD 6950 wins overall, by 18 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Performance-wise, the Radeon HD 6950 should theoretically be a little bit better than the Radeon HD 6870 in general. (explain)
Texel RateThe Radeon HD 6950 will be a lot (more or less 40%) faster with regards to AF than the Radeon HD 6870. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 6870 is a better choice, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.