Compare any two graphics cards:
Radeon HD 6870 vs Radeon HD 6950
IntroThe Radeon HD 6870 has a GPU core speed of 900 MHz, and the 1024 MB of GDDR5 RAM runs at 1050 MHz through a 256-bit bus. It also is made up of 1120 Stream Processors, 56 Texture Address Units, and 32 Raster Operation Units.
Compare those specifications to the Radeon HD 6950, which uses a 40 nm design. AMD has clocked the core speed at 800 MHz. The GDDR5 RAM is set to run at a frequency of 1250 MHz on this model. It features 1408 SPUs along with 88 TAUs and 32 Rasterization Operator Units.
Battlefield Bad Company 2
Just Cause 2
Radeon HD 6950 wins
(Based entirely on the benchmarks listed above)
When combining all game benchmark scores on this page together, the Radeon HD 6950 wins overall, by 18 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Performance-wise, the Radeon HD 6950 should in theory be just a bit superior to the Radeon HD 6870 overall. (explain)
Texel RateThe Radeon HD 6950 is quite a bit (about 40%) better at anisotropic filtering than the Radeon HD 6870. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 6870 is the winner, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.
Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.