Compare any two graphics cards:
Radeon HD 4830 1GB vs Radeon HD 6870
IntroThe Radeon HD 4830 1GB features core clock speeds of 575 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR4 RAM. It features 640(128x5) SPUs as well as 32 Texture Address Units and 16 ROPs.Compare all that to the Radeon HD 6870, which has a clock speed of 900 MHz and a GDDR5 memory speed of 1050 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It features 1120 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6870 should be much faster than the Radeon HD 4830 1GB overall. (explain)
Texel RateThe Radeon HD 6870 will be much (approximately 174%) faster with regards to texture filtering than the Radeon HD 4830 1GB. (explain)
Pixel RateThe Radeon HD 6870 should be a lot (more or less 213%) faster with regards to anti-aliasing than the Radeon HD 4830 1GB, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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