Compare any two graphics cards:
GeForce GT 320 vs Radeon HD 3470 512MB
IntroThe GeForce GT 320 has core clock speeds of 540 MHz on the GPU, and 790 MHz on the 1024 MB of GDDR3 memory. It features 72 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.Compare those specs to the Radeon HD 3470 512MB, which features a clock speed of 800 MHz and a GDDR3 memory speed of 950 MHz. It also uses a 128-bit bus, and uses a 55 nm design. It is comprised of 40(8x5) SPUs, 4 Texture Address Units, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon HD 3470 512MB should theoretically perform a bit faster than the GeForce GT 320 overall. (explain)
Texel RateThe GeForce GT 320 will be much (approximately 305%) faster with regards to AF than the Radeon HD 3470 512MB. (explain)
Pixel RateThe GeForce GT 320 should be quite a bit (approximately 35%) better at FSAA than the Radeon HD 3470 512MB, and will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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