Compare any two graphics cards:
GeForce GTX 285 1GB vs Radeon HD 6850
IntroThe GeForce GTX 285 1GB has a clock speed of 648 MHz and a GDDR3 memory frequency of 1242 MHz. It also uses a 512-bit memory bus, and makes use of a 55 nm design. It is made up of 240 SPUs, 80 Texture Address Units, and 32 ROPs.
Compare those specifications to the Radeon HD 6850, which makes use of a 40 nm design. AMD has set the core speed at 775 MHz. The GDDR5 memory works at a speed of 1000 MHz on this particular card. It features 960 SPUs as well as 48 Texture Address Units and 32 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The GeForce GTX 285 1GB should in theory be a lot faster than the Radeon HD 6850 overall. (explain)
Texel RateThe GeForce GTX 285 1GB should be quite a bit (approximately 39%) better at AF than the Radeon HD 6850. (explain)
Pixel RateThe Radeon HD 6850 should be a small bit (about 20%) better at full screen anti-aliasing than the GeForce GTX 285 1GB, and also will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.
Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.