Compare any two graphics cards:
GeForce GTX 285 1GB vs Radeon HD 6850
IntroThe GeForce GTX 285 1GB comes with clock speeds of 648 MHz on the GPU, and 1242 MHz on the 1024 MB of GDDR3 memory. It features 240 SPUs as well as 80 Texture Address Units and 32 ROPs.
Compare all of that to the Radeon HD 6850, which has a clock speed of 775 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It is comprised of 960 SPUs, 48 TAUs, and 32 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the GeForce GTX 285 1GB should perform much faster than the Radeon HD 6850 in general. (explain)
Texel RateThe GeForce GTX 285 1GB should be a lot (approximately 39%) better at AF than the Radeon HD 6850. (explain)
Pixel RateThe Radeon HD 6850 will be a little bit (more or less 20%) better at full screen anti-aliasing than the GeForce GTX 285 1GB, and also should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.