Compare any two graphics cards:
GeForce GTX 285 1GB vs Radeon HD 6850
IntroThe GeForce GTX 285 1GB uses a 55 nm design. nVidia has set the core frequency at 648 MHz. The GDDR3 memory is set to run at a frequency of 1242 MHz on this particular card. It features 240 SPUs along with 80 Texture Address Units and 32 Rasterization Operator Units.
Compare all that to the Radeon HD 6850, which makes use of a 40 nm design. AMD has clocked the core frequency at 775 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this particular model. It features 960 SPUs as well as 48 TAUs and 32 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically, the GeForce GTX 285 1GB should be much faster than the Radeon HD 6850 overall. (explain)
Texel RateThe GeForce GTX 285 1GB will be much (about 39%) better at anisotropic filtering than the Radeon HD 6850. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 6850 is superior to the GeForce GTX 285 1GB, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.