Compare any two graphics cards:
GeForce GTX 285 1GB vs Radeon HD 6850
IntroThe GeForce GTX 285 1GB comes with a GPU clock speed of 648 MHz, and the 1024 MB of GDDR3 RAM is set to run at 1242 MHz through a 512-bit bus. It also is made up of 240 SPUs, 80 TAUs, and 32 Raster Operation Units.
Compare that to the Radeon HD 6850, which comes with GPU core speed of 775 MHz, and 1024 MB of GDDR5 memory set to run at 1000 MHz through a 256-bit bus. It also features 960 SPUs, 48 TAUs, and 32 Raster Operation Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the GeForce GTX 285 1GB should be 24% quicker than the Radeon HD 6850 overall, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 285 1GB is a lot (more or less 39%) faster with regards to anisotropic filtering than the Radeon HD 6850. (explain)
Pixel RateThe Radeon HD 6850 will be a small bit (approximately 20%) better at full screen anti-aliasing than the GeForce GTX 285 1GB, and also will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.