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GeForce 8800 GTS (G92) vs Radeon HD 6770

Intro

The GeForce 8800 GTS (G92) features a core clock speed of 650 MHz and a GDDR3 memory frequency of 970 MHz. It also makes use of a 256-bit memory bus, and makes use of a 65 nm design. It features 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon HD 6770, which features core speeds of 900 MHz on the GPU, and 1050 MHz on the 512 MB of GDDR5 RAM. It features 800 SPUs as well as 40 TAUs and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6770 108 Watts
GeForce 8800 GTS (G92) 135 Watts
Difference: 27 Watts (25%)

Memory Bandwidth

The Radeon HD 6770, in theory, should perform a little bit faster than the GeForce 8800 GTS (G92) in general. (explain)

Radeon HD 6770 67200 MB/sec
GeForce 8800 GTS (G92) 62080 MB/sec
Difference: 5120 (8%)

Texel Rate

The GeForce 8800 GTS (G92) will be just a bit (more or less 16%) faster with regards to anisotropic filtering than the Radeon HD 6770. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
Radeon HD 6770 36000 Mtexels/sec
Difference: 5600 (16%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 6770 is the winner, by a large margin. (explain)

Radeon HD 6770 14400 Mpixels/sec
GeForce 8800 GTS (G92) 10400 Mpixels/sec
Difference: 4000 (38%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G92)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6770

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G92) Radeon HD 6770
Manufacturer nVidia ATi
Year Dec 2007 January 2011
Code Name G92 Juniper XT
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 512 MB 512 MB
Core Speed 650 MHz 900 MHz
Shader Speed 1625 MHz (N/A) MHz
Memory Speed 970 MHz 1050 MHz
Unified Shaders 128 800
Texture Mapping Units 64 40
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 135 watts 108 watts
Shader Model 4.0 5.0
Bandwidth 62080 MB/sec 67200 MB/sec
Texel Rate 41600 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 14400 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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