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GeForce 9600 GT 512MB vs Radeon HD 6750

Intro

The GeForce 9600 GT 512MB features core speeds of 650 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 64 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the Radeon HD 6750, which uses a 40 nm design. ATi has set the core speed at 725 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this specific card. It features 720 SPUs as well as 36 TAUs and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6750 86 Watts
GeForce 9600 GT 512MB 95 Watts
Difference: 9 Watts (10%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6750 should be 11% quicker than the GeForce 9600 GT 512MB in general, due to its greater data rate. (explain)

Radeon HD 6750 64000 MB/sec
GeForce 9600 GT 512MB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The Radeon HD 6750 will be much (more or less 25%) better at texture filtering than the GeForce 9600 GT 512MB. (explain)

Radeon HD 6750 26100 Mtexels/sec
GeForce 9600 GT 512MB 20800 Mtexels/sec
Difference: 5300 (25%)

Pixel Rate

The Radeon HD 6750 will be a small bit (more or less 12%) better at anti-aliasing than the GeForce 9600 GT 512MB, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 6750 11600 Mpixels/sec
GeForce 9600 GT 512MB 10400 Mpixels/sec
Difference: 1200 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9600 GT 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6750

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9600 GT 512MB Radeon HD 6750
Manufacturer nVidia ATi
Year Feb 2008 January 2011
Code Name G94a/b Juniper Pro
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 512 MB 512 MB
Core Speed 650 MHz 725 MHz
Shader Speed 1625 MHz (N/A) MHz
Memory Speed 900 MHz 1000 MHz
Unified Shaders 64 720
Texture Mapping Units 32 36
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.0
Power (Max TDP) 95 watts 86 watts
Shader Model 4.0 5.0
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 20800 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 11600 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

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