Compare any two graphics cards:
GeForce 8800 GT 512MB vs Radeon HD 6770 1GB
IntroThe GeForce 8800 GT 512MB features core clock speeds of 600 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 112 SPUs as well as 56 Texture Address Units and 16 ROPs.Compare all that to the Radeon HD 6770 1GB, which uses a 40 nm design. ATi has set the core speed at 900 MHz. The GDDR5 RAM runs at a speed of 1050 MHz on this model. It features 800 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6770 1GB, in theory, should be a small bit faster than the GeForce 8800 GT 512MB overall. (explain)
Texel RateThe Radeon HD 6770 1GB should be a little bit (more or less 7%) better at texture filtering than the GeForce 8800 GT 512MB. (explain)
Pixel RateThe Radeon HD 6770 1GB will be quite a bit (more or less 50%) better at full screen anti-aliasing than the GeForce 8800 GT 512MB, and also able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
|
Comments
Be the first to leave a comment!