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GeForce 8800 GT 512MB vs Radeon HD 6770

Intro

The GeForce 8800 GT 512MB features a GPU clock speed of 600 MHz, and the 512 MB of GDDR3 memory runs at 900 MHz through a 256-bit bus. It also is made up of 112 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 6770, which features a core clock speed of 900 MHz and a GDDR5 memory speed of 1050 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It is comprised of 800 SPUs, 40 TAUs, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 512MB 105 Watts
Radeon HD 6770 108 Watts
Difference: 3 Watts (3%)

Memory Bandwidth

In theory, the Radeon HD 6770 should be 17% faster than the GeForce 8800 GT 512MB overall, because of its greater data rate. (explain)

Radeon HD 6770 67200 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 9600 (17%)

Texel Rate

The Radeon HD 6770 should be a small bit (about 7%) faster with regards to anisotropic filtering than the GeForce 8800 GT 512MB. (explain)

Radeon HD 6770 36000 Mtexels/sec
GeForce 8800 GT 512MB 33600 Mtexels/sec
Difference: 2400 (7%)

Pixel Rate

The Radeon HD 6770 should be a lot (approximately 50%) faster with regards to anti-aliasing than the GeForce 8800 GT 512MB, and also should be able to handle higher resolutions more effectively. (explain)

Radeon HD 6770 14400 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 4800 (50%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GT 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6770

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GT 512MB Radeon HD 6770
Manufacturer nVidia ATi
Year Oct 2007 January 2011
Code Name G92 Juniper XT
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 512 MB 512 MB
Core Speed 600 MHz 900 MHz
Shader Speed 1500 MHz (N/A) MHz
Memory Speed 900 MHz 1050 MHz
Unified Shaders 112 800
Texture Mapping Units 56 40
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 105 watts 108 watts
Shader Model 4.0 5.0
Bandwidth 57600 MB/sec 67200 MB/sec
Texel Rate 33600 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 14400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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