Compare any two graphics cards:
Radeon HD 5770 vs Radeon HD 6770 1GB
IntroThe Radeon HD 5770 features a GPU core clock speed of 850 MHz, and the 1024 MB of GDDR5 memory runs at 1200 MHz through a 128-bit bus. It also features 800(160x5) Stream Processors, 40 Texture Address Units, and 16 ROPs.
Compare those specifications to the Radeon HD 6770 1GB, which comes with GPU clock speed of 900 MHz, and 1024 MB of GDDR5 RAM set to run at 1050 MHz through a 128-bit bus. It also features 800 Stream Processors, 40 TAUs, and 16 ROPs.
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.
Theoretically, the Radeon HD 5770 should perform a small bit faster than the Radeon HD 6770 1GB in general. (explain)
Texel RateThe Radeon HD 6770 1GB is a small bit (more or less 6%) more effective at AF than the Radeon HD 5770. (explain)
Pixel RateThe Radeon HD 6770 1GB will be a small bit (about 6%) better at anti-aliasing than the Radeon HD 5770, and will be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.