Compare any two graphics cards:
Radeon HD 5770 vs Radeon HD 6770 1GB
IntroThe Radeon HD 5770 has clock speeds of 850 MHz on the GPU, and 1200 MHz on the 1024 MB of GDDR5 memory. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.
Compare that to the Radeon HD 6770 1GB, which features a clock frequency of 900 MHz and a GDDR5 memory frequency of 1050 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It is made up of 800 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.
The Radeon HD 5770 should in theory be a little bit faster than the Radeon HD 6770 1GB in general. (explain)
Texel RateThe Radeon HD 6770 1GB is just a bit (about 6%) more effective at AF than the Radeon HD 5770. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 6770 1GB is the winner, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.