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GeForce GT 240 GDDR5 vs Radeon HD 6750 1GB

Intro

The GeForce GT 240 GDDR5 has a GPU core clock speed of 550 MHz, and the 512 MB of GDDR5 memory runs at 850 MHz through a 128-bit bus. It also is comprised of 96 Stream Processors, 32 TAUs, and 8 Raster Operation Units.

Compare all that to the Radeon HD 6750 1GB, which comes with a clock speed of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 128-bit bus, and uses a 40 nm design. It is made up of 720 SPUs, 36 TAUs, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 240 GDDR5 70 Watts
Radeon HD 6750 1GB 86 Watts
Difference: 16 Watts (23%)

Memory Bandwidth

In theory, the Radeon HD 6750 1GB should be 18% quicker than the GeForce GT 240 GDDR5 overall, due to its higher data rate. (explain)

Radeon HD 6750 1GB 64000 MB/sec
GeForce GT 240 GDDR5 54400 MB/sec
Difference: 9600 (18%)

Texel Rate

The Radeon HD 6750 1GB should be much (more or less 48%) faster with regards to texture filtering than the GeForce GT 240 GDDR5. (explain)

Radeon HD 6750 1GB 26100 Mtexels/sec
GeForce GT 240 GDDR5 17600 Mtexels/sec
Difference: 8500 (48%)

Pixel Rate

The Radeon HD 6750 1GB will be much (approximately 164%) more effective at full screen anti-aliasing than the GeForce GT 240 GDDR5, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon HD 6750 1GB 11600 Mpixels/sec
GeForce GT 240 GDDR5 4400 Mpixels/sec
Difference: 7200 (164%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GT 240 GDDR5

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6750 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GT 240 GDDR5 Radeon HD 6750 1GB
Manufacturer nVidia ATi
Year Novermber 2009 January 2011
Code Name GT215 Juniper Pro
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 512 MB 1024 MB
Core Speed 550 MHz 725 MHz
Shader Speed 1360 MHz (N/A) MHz
Memory Speed 850 MHz (3400 MHz effective) 1000 MHz (4000 MHz effective)
Unified Shaders 96 720
Texture Mapping Units 32 36
Render Output Units 8 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 4.1
Power (Max TDP) 70 watts 86 watts
Shader Model 4.1 5.0
Bandwidth 54400 MB/sec 64000 MB/sec
Texel Rate 17600 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 11600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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