Compare any two graphics cards:
GeForce 9600 GSO 512MB vs Radeon HD 6750 1GB
IntroThe GeForce 9600 GSO 512MB uses a 65/55 nm design. nVidia has clocked the core frequency at 650 MHz. The GDDR3 RAM runs at a frequency of 900 MHz on this specific model. It features 96 SPUs along with 48 TAUs and 16 ROPs.Compare those specs to the Radeon HD 6750 1GB, which features a core clock frequency of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 128-bit memory bus, and makes use of a 40 nm design. It features 720 SPUs, 36 TAUs, and 16 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6750 1GB, in theory, should be a small bit faster than the GeForce 9600 GSO 512MB overall. (explain)
Texel RateThe GeForce 9600 GSO 512MB should be a bit (approximately 20%) faster with regards to texture filtering than the Radeon HD 6750 1GB. (explain)
Pixel RateThe Radeon HD 6750 1GB will be just a bit (about 12%) faster with regards to full screen anti-aliasing than the GeForce 9600 GSO 512MB, and also capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
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