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GeForce 9600 GSO 512MB vs Radeon HD 6750 1GB

Intro

The GeForce 9600 GSO 512MB uses a 65/55 nm design. nVidia has clocked the core frequency at 650 MHz. The GDDR3 RAM runs at a frequency of 900 MHz on this specific model. It features 96 SPUs along with 48 TAUs and 16 ROPs.

Compare those specs to the Radeon HD 6750 1GB, which features a core clock frequency of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 128-bit memory bus, and makes use of a 40 nm design. It features 720 SPUs, 36 TAUs, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6750 1GB 86 Watts
GeForce 9600 GSO 512MB 90 Watts
Difference: 4 Watts (5%)

Memory Bandwidth

The Radeon HD 6750 1GB, in theory, should be a small bit faster than the GeForce 9600 GSO 512MB overall. (explain)

Radeon HD 6750 1GB 64000 MB/sec
GeForce 9600 GSO 512MB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The GeForce 9600 GSO 512MB should be a bit (approximately 20%) faster with regards to texture filtering than the Radeon HD 6750 1GB. (explain)

GeForce 9600 GSO 512MB 31200 Mtexels/sec
Radeon HD 6750 1GB 26100 Mtexels/sec
Difference: 5100 (20%)

Pixel Rate

The Radeon HD 6750 1GB will be just a bit (about 12%) faster with regards to full screen anti-aliasing than the GeForce 9600 GSO 512MB, and also capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 6750 1GB 11600 Mpixels/sec
GeForce 9600 GSO 512MB 10400 Mpixels/sec
Difference: 1200 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9600 GSO 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6750 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9600 GSO 512MB Radeon HD 6750 1GB
Manufacturer nVidia ATi
Year October 2008 January 2011
Code Name G94a/b Juniper Pro
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 512 MB 1024 MB
Core Speed 650 MHz 725 MHz
Shader Speed 1625 MHz (N/A) MHz
Memory Speed 900 MHz 1000 MHz
Unified Shaders 96 720
Texture Mapping Units 48 36
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 90 watts 86 watts
Shader Model 4.0 5.0
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 31200 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 11600 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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