Compare any two graphics cards:
VS

GeForce 8500 GT vs Radeon HD 6950

Intro

The GeForce 8500 GT comes with a GPU core clock speed of 450 MHz, and the 512 MB of DDR2 memory is set to run at 400 MHz through a 128-bit bus. It also is made up of 16 SPUs, 8 Texture Address Units, and 4 Raster Operation Units.

Compare all of that to the Radeon HD 6950, which comes with a core clock frequency of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 256-bit memory bus, and uses a 40 nm design. It is comprised of 1408 SPUs, 88 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8500 GT 45 Watts
Radeon HD 6950 200 Watts
Difference: 155 Watts (344%)

Memory Bandwidth

In theory, the Radeon HD 6950 should be 1150% quicker than the GeForce 8500 GT in general, due to its higher data rate. (explain)

Radeon HD 6950 160000 MB/sec
GeForce 8500 GT 12800 MB/sec
Difference: 147200 (1150%)

Texel Rate

The Radeon HD 6950 should be much (more or less 1856%) better at anisotropic filtering than the GeForce 8500 GT. (explain)

Radeon HD 6950 70400 Mtexels/sec
GeForce 8500 GT 3600 Mtexels/sec
Difference: 66800 (1856%)

Pixel Rate

The Radeon HD 6950 should be quite a bit (about 1322%) more effective at full screen anti-aliasing than the GeForce 8500 GT, and also should be able to handle higher screen resolutions more effectively. (explain)

Radeon HD 6950 25600 Mpixels/sec
GeForce 8500 GT 1800 Mpixels/sec
Difference: 23800 (1322%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8500 GT

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8500 GT Radeon HD 6950
Manufacturer nVidia AMD
Year April 2007 December 2010
Code Name G86 Cayman Pro
Memory 512 MB 1024 MB
Core Speed 450 MHz 800 MHz
Memory Speed 800 MHz 5000 MHz
Power (Max TDP) 45 watts 200 watts
Bandwidth 12800 MB/sec 160000 MB/sec
Texel Rate 3600 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 1800 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 16 1408
Texture Mapping Units 8 88
Render Output Units 4 32
Bus Type DDR2 GDDR5
Bus Width 128-bit 256-bit
Fab Process 80 nm 40 nm
Transistors 210 million 2640 million
Bus PCIe x16, PCI, PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8500 GT

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield