Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs Radeon HD 6750
IntroThe GeForce 9600 GSO 1.5GB uses a 65 nm design. nVidia has set the core frequency at 550 MHz. The GDDR3 RAM is set to run at a frequency of 800 MHz on this particular model. It features 96 SPUs along with 48 TAUs and 12 ROPs.Compare those specifications to the Radeon HD 6750, which comes with clock speeds of 725 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR5 RAM. It features 720 SPUs along with 36 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6750 should be a lot faster than the GeForce 9600 GSO 1.5GB in general. (explain)
Texel RateThe GeForce 9600 GSO 1.5GB should be a bit (more or less 1%) better at AF than the Radeon HD 6750. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 6750 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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