Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8800 GTS (G92) vs Radeon HD 6750

Intro

The GeForce 8800 GTS (G92) has a clock speed of 650 MHz and a GDDR3 memory frequency of 970 MHz. It also uses a 256-bit bus, and uses a 65 nm design. It is comprised of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare all of that to the Radeon HD 6750, which uses a 40 nm design. AMD has set the core frequency at 725 MHz. The GDDR5 memory works at a speed of 1000 MHz on this particular card. It features 720 SPUs as well as 36 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6750 86 Watts
GeForce 8800 GTS (G92) 135 Watts
Difference: 49 Watts (57%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6750 should be 3% faster than the GeForce 8800 GTS (G92) overall, due to its greater data rate. (explain)

Radeon HD 6750 64000 MB/sec
GeForce 8800 GTS (G92) 62080 MB/sec
Difference: 1920 (3%)

Texel Rate

The GeForce 8800 GTS (G92) is much (approximately 59%) more effective at anisotropic filtering than the Radeon HD 6750. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
Radeon HD 6750 26100 Mtexels/sec
Difference: 15500 (59%)

Pixel Rate

The Radeon HD 6750 is a bit (more or less 12%) faster with regards to full screen anti-aliasing than the GeForce 8800 GTS (G92), and also will be able to handle higher screen resolutions better. (explain)

Radeon HD 6750 11600 Mpixels/sec
GeForce 8800 GTS (G92) 10400 Mpixels/sec
Difference: 1200 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

Radeon HD 6750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G92) Radeon HD 6750
Manufacturer nVidia AMD
Year Dec 2007 January 2011
Code Name G92 Juniper Pro
Memory 512 MB 512 MB
Core Speed 650 MHz 725 MHz
Memory Speed 1940 MHz 4000 MHz
Power (Max TDP) 135 watts 86 watts
Bandwidth 62080 MB/sec 64000 MB/sec
Texel Rate 41600 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 11600 Mpixels/sec
Unified Shaders 128 720
Texture Mapping Units 64 36
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1040 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

Radeon HD 6750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield