Compare any two graphics cards:
GeForce 9600 GSO 768MB vs Radeon HD 6950 2GB
IntroThe GeForce 9600 GSO 768MB uses a 65 nm design. nVidia has set the core speed at 550 MHz. The GDDR3 RAM runs at a speed of 800 MHz on this particular card. It features 96 SPUs as well as 48 Texture Address Units and 12 ROPs.Compare those specs to the Radeon HD 6950 2GB, which features a core clock frequency of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 256-bit memory bus, and uses a 40 nm design. It features 1408 SPUs, 88 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6950 2GB, in theory, should be much faster than the GeForce 9600 GSO 768MB in general. (explain)
Texel RateThe Radeon HD 6950 2GB should be a lot (more or less 167%) better at texture filtering than the GeForce 9600 GSO 768MB. (explain)
Pixel RateThe Radeon HD 6950 2GB is quite a bit (approximately 288%) faster with regards to AA than the GeForce 9600 GSO 768MB, and able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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