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Radeon HD 4850 X2 1GB vs Radeon HD 6750

Intro

The Radeon HD 4850 X2 1GB comes with core clock speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR3 RAM. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.

Compare all that to the Radeon HD 6750, which comes with a core clock speed of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It is made up of 720 SPUs, 36 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6750 86 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 164 Watts (191%)

Memory Bandwidth

In theory, the Radeon HD 4850 X2 1GB should be 99% quicker than the Radeon HD 6750 in general, because of its greater data rate. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
Radeon HD 6750 64000 MB/sec
Difference: 63104 (99%)

Texel Rate

The Radeon HD 4850 X2 1GB will be much (about 92%) faster with regards to anisotropic filtering than the Radeon HD 6750. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Radeon HD 6750 26100 Mtexels/sec
Difference: 23900 (92%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 4850 X2 1GB is the winner, by far. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Radeon HD 6750 11600 Mpixels/sec
Difference: 8400 (72%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Radeon HD 6750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 1GB Radeon HD 6750
Manufacturer AMD AMD
Year Nov 7, 2008 January 2011
Code Name R700 Juniper Pro
Memory 1024 MB (x2) 512 MB
Core Speed 625 MHz (x2) 725 MHz
Memory Speed 1986 MHz (x2) 4000 MHz
Power (Max TDP) 250 watts 86 watts
Bandwidth 127104 MB/sec 64000 MB/sec
Texel Rate 50000 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 11600 Mpixels/sec
Unified Shaders 800(160x5) (x2) 720
Texture Mapping Units 40 (x2) 36
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 40 nm
Transistors 956 million 1040 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Radeon HD 6750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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