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GeForce GTX 260 vs GeForce GTX 295

Intro

The GeForce GTX 260 features clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 192 SPUs as well as 64 Texture Address Units and 28 ROPs.

Compare those specifications to the GeForce GTX 295, which comes with GPU core speed of 576 MHz, and 896 MB of GDDR3 memory running at 999 MHz through a 448-bit bus. It also is made up of 240 Stream Processors, 80 Texture Address Units, and 28 Raster Operation Units.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 295 60 FPS
GeForce GTX 260 31 FPS
Difference: 29 FPS (94%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 295 185 FPS
GeForce GTX 260 91 FPS
Difference: 94 FPS (103%)

GeForce GTX 295 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 295 wins overall, by 123 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 295 245 FPS
GeForce GTX 260 122 FPS
Difference: 123 FPS (101%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 182 Watts
GeForce GTX 295 289 Watts
Difference: 107 Watts (59%)

Memory Bandwidth

Theoretically, the GeForce GTX 295 should be quite a bit faster than the GeForce GTX 260 overall. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 260 111888 MB/sec
Difference: 111888 (100%)

Texel Rate

The GeForce GTX 295 should be quite a bit (about 150%) more effective at AF than the GeForce GTX 260. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 55296 (150%)

Pixel Rate

The GeForce GTX 295 should be much (approximately 100%) faster with regards to FSAA than the GeForce GTX 260, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 260 16128 Mpixels/sec
Difference: 16128 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 295

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 GeForce GTX 295
Manufacturer nVidia nVidia
Year June 16, 2008 January 8, 2009
Code Name G200 G200b
Fab Process 65 nm 55 nm
Bus PCIe x16 2.0 PCIe x16 2.0
Memory 896 MB 896 MB (x2)
Core Speed 576 MHz 576 MHz (x2)
Shader Speed 1242 MHz 1242 MHz (x2)
Memory Speed 999 MHz 999 MHz (x2)
Unified Shaders 192 240 (x2)
Texture Mapping Units 64 80 (x2)
Render Output Units 28 28 (x2)
Bus Type GDDR3 GDDR3
Bus Width 448-bit 448-bit (x2)
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.1 OpenGL 3.1
Power (Max TDP) 182 watts 289 watts
Shader Model 4.0 4.0
Bandwidth 111888 MB/sec 223776 MB/sec
Texel Rate 36864 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 32256 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

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