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GeForce GTX 275 vs Radeon HD 5830

Intro

The GeForce GTX 275 comes with a GPU clock speed of 633 MHz, and the 896 MB of GDDR3 RAM is set to run at 1134 MHz through a 448-bit bus. It also features 240 Stream Processors, 80 TAUs, and 28 ROPs.

Compare all of that to the Radeon HD 5830, which features a clock speed of 800 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It features 1120(224x5) SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5830 41 FPS
GeForce GTX 275 38 FPS
Difference: 3 FPS (8%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 39 FPS
Radeon HD 5830 35 FPS
Difference: 4 FPS (11%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 85 FPS
Radeon HD 5830 81 FPS
Difference: 4 FPS (5%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 108 FPS
Radeon HD 5830 97 FPS
Difference: 11 FPS (11%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5830 65 FPS
GeForce GTX 275 38 FPS
Difference: 27 FPS (71%)

Radeon HD 5830 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 5830 wins overall, by 11 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 5830 319 FPS
GeForce GTX 275 308 FPS
Difference: 11 FPS (4%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5830 175 Watts
GeForce GTX 275 219 Watts
Difference: 44 Watts (25%)

Memory Bandwidth

The Radeon HD 5830, in theory, should perform just a bit faster than the GeForce GTX 275 in general. (explain)

Radeon HD 5830 128000 MB/sec
GeForce GTX 275 127008 MB/sec
Difference: 992 (1%)

Texel Rate

The GeForce GTX 275 is a small bit (about 13%) faster with regards to anisotropic filtering than the Radeon HD 5830. (explain)

GeForce GTX 275 50640 Mtexels/sec
Radeon HD 5830 44800 Mtexels/sec
Difference: 5840 (13%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 275 is a better choice, and very much so. (explain)

GeForce GTX 275 17724 Mpixels/sec
Radeon HD 5830 12800 Mpixels/sec
Difference: 4924 (38%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 275

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5830

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 275 Radeon HD 5830
Manufacturer nVidia ATi
Year April 9, 2009 February 25, 2010
Code Name G200b Cypress LE
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 896 MB 1024 MB
Core Speed 633 MHz 800 MHz
Shader Speed 1404 MHz (N/A) MHz
Memory Speed 1134 MHz 1000 MHz
Unified Shaders 240 1120(224x5)
Texture Mapping Units 80 56
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 3.2
Power (Max TDP) 219 watts 175 watts
Shader Model 4.0 5.0
Bandwidth 127008 MB/sec 128000 MB/sec
Texel Rate 50640 Mtexels/sec 44800 Mtexels/sec
Pixel Rate 17724 Mpixels/sec 12800 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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