Compare any two graphics cards:
GeForce RTX 4070 Ti vs Radeon RX 6800 XT
IntroThe GeForce RTX 4070 Ti makes use of a 4 nm design. nVidia has set the core speed at 2310 MHz. The GDDR6X RAM is set to run at a speed of 1313 MHz on this particular model. It features 7680 SPUs as well as 240 Texture Address Units and 80 Rasterization Operator Units.Compare that to the Radeon RX 6800 XT, which uses a 7 nm design. AMD has set the core speed at 1825 MHz. The GDDR6 memory works at a speed of 2000 MHz on this particular model. It features 4608 SPUs along with 288 Texture Address Units and 128 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6800 XT will be 2% quicker than the GeForce RTX 4070 Ti overall, because of its higher data rate. (explain)
Texel RateThe GeForce RTX 4070 Ti will be a bit (approximately 5%) more effective at anisotropic filtering than the Radeon RX 6800 XT. (explain)
Pixel RateThe Radeon RX 6800 XT will be a lot (more or less 26%) faster with regards to anti-aliasing than the GeForce RTX 4070 Ti, and capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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